![]() ![]() Now, there are a handful of cards that can be placed out there that are not Dwarves, but for the most part, they will be Dwarve cards. ![]() ![]() There are three taverns (4 with the expansion) setup in the middle of the table and each round there are Dwarves placed in each of them equal to the player count. At the start of the game, your coins will be of value 0, 2, 3, 4 & 5. At the beginning of the game, players receive their player board, a gem with a number that will denote initiative and their coins that they will be using in order to bid on Dwarves. That’s all well and good, but the most interesting part of Nidavellir is how you are getting those Dwarves recruited. Hunters and Blacksmiths just score based on the number of them you have, there is a chart on your player board and Explorers score simply based on the Bravery points on their card. The Miners will score points based on their power multiplied by the number of Miner banners you have. Each Dwarf class has a fairly unique way of scoring, the warriors will score points just based on their “power”, plus a bonus if you have the most of them at the end of the game. You gain Bravery points based on the five different Dwarf classes, plus your bidding coins and any extra leader Dwarves that you have acquired. At the end of the first age a majority check will happen, and at the end of the second age you will calculate your final Bravery points. On a turn you are going to draft Dwarves, or other cards, from three different taverns. How do we know you have the best group of Dwarves? Well, in the end, Bravery points are the tell-tale sign of a successful dragon killing party.Ī game of Nidavellir lasts two ages, with the players taking either three or four turns per age, depending on the player count. You are trying to bring together the best group of Dwarves in order to take down the dragon. In Nidavellir, you are doing the aforementioned recruiting. Nowhere is this more apparent than in the Dwarven kingdom of Nidavellir, where the dwarves gather and regale each other with stories and await their recruitment to battle the great dragon, Fafnir who is wreaking havoc over all of the Dwarven kingdom. Dwarves and taverns go together like peanut butter and chocolate, like T-Pain and autotune.
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